The Prima Games logo and are registered trademarks of Penguin Random House LLC, registered in the United States. All rights reserved, including the right of reproduction in whole or in part in any form. Prima Games® is a registered trademark of Penguin Random House LLC. All the action remains in first-person.©2018 DK/Prima Games, a division of Penguin Random House LLC. There won’t be any lying around and you’ll have to pull weapons off soldiers, who’d rather shoot you with them. There’s some indoor combat, but guns aren’t that easy to come by in Mirror’s Edge. It’s running and gunning, with the emphasis on running And don’t worry, Lara Croft fan-fiction writers, it occasionally slips into third-person, so you will get to look at her bum from time to time as you prance around. If the move-chaining system works well enough to reward persistent gamers and compensates for the simplistic heart of the control system, then this is going to make everything else out there look like it could do with a bit of polish. This is a high-concept shooter that represent’s a new EA, as the mega-publisher tries to reposition itself as a gamer’s friend… and it’s working. Mirror’s Edge looks incredibly gripping and has a beautiful heroine as its central character. You only have to put a red door in, and players know where they have to go.” Is this system is a little bit subtler than the massive blue grappling-hook rings of Tomb Raider, then? Yes, but O’Brien adds that players will be able to use the Runner’s instinct, constantly risking your life throwing yourself off skyscrapers gives you an instinct for which bits are jumpable and which will lead to a Wile E. “We had this visual idea from the outset… not only does it look great, but it’s useful for the player. Was this clinical city intended from the start? O’Brien explains that it was. Seeing Faith make those moves is pretty impressive, but it’s the world she runs in that slaps you on the face. It’s all been boiled down to context-sensitive up and down. Although Faith has plenty of moves tucked away in her acrobatic arsenal, the methods by which you’ll get to them will be surprisingly simple. And sending bloody great helicopter gunships after you. But in the run up to an election, they’re taking unusually strong measures to stop it, including abducting your sister. You’re hired for your ability to run across the city, to leap undetected across the skyline, and to risk your life for the freedom of shady information. You’re paid to transport information that people don’t want tracked by the government.
That’s where your courier job – ‘running’ – comes in. “We’ve taken things that are happening in the world – social, architectural, political – and we’ve combined it all in one place.” “It’s a city that doesn’t exist, but it’s a contemporary city,” he says.
Senior producer Owen O’Brien explains that it’s not fanciful futuristic sci-fi. Every bit of information is monitored and controlled, and if you eat a bowl of Corn Flakes at breakfast, you’ll be on the Kellogg Lovers’ Register before lunch. It’s a world approaching political satire – everything in Mirror’s Edge is under surveillance.
She’s a courier in a modern-day alternate world where the dazzlingly, clinically clean windows are just one symptom of a nanny government in overdrive.